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What do you think?

Hello.

Well well. I enjoy the game, actually theres some good ideas like in Portal and thts cool.

So, here are my tips:

-More Puzzles (obviously)

-Fix the collision of the boxes with the walls.

-Fix "in game menu"

-Add rotation when you had grabed the books.

-Some type of easter egg (like a coin under a pot or something like that) Make the player want to explore the room

-More details in lasers i think

-The two doors idea its a cool idea, but its kinda difficult to implement. If you want to keep the idea of "two doors" you should have search a way to keep implementing the "2 doors" over all the game but at the the same find a way to prevent to the player to just walk to one door and if it fails just walk to the anothe door, maybe a way to punish the player or make randoms rooms. i mean: make the player play the game.

-Add a unique style to the boxes, Like a personal touch, so in that way, makes it the "2 doors Boxes", not just boxes.
Or the books

-On the next levels make different styles rooms with differnt ambient music.
-Add a plot to keep the player know what happen and why its he/she in the game/puzzles

I give to the game...

6,7/10 in the current state

I review games in my free time.

By M4sterJP

nice

I liked!

[Not in Active-Development]

Trello-Roadmap

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Originally created for the United-Game-Jam

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Solve puzzles in an ancient ruin and choose the correct of two doors in this First-Person puzzle-platformer.

W, A, S, D & Mouse - Walk, Look-Around

E - Interact

Music: ( https://freesound.org/people/klavo1985/sounds/496400/ )

#puzzle #platformer #adventure #gamejam



all-ages
Animated Bloodshed

[v0.4.0]

-There now are retractable Spikes/Blocks (crates on moving blocks are still buggy, trigger the blocks to move then put the crate on it)

-3 new Level !!!

-Buttons now have a "click" sound

-Jump now has a sound

My entry for the GMTK Game-Jam 2020 is now online:

https://gamejolt.com/games/ricochetrampage/515711

I will now continue development on TwoDoors, v0.4.0 should be live within the coming week.

[v0.3.1] I will be taking part in the GMTK-GameJam, so there will be no/little progress on TwoDoors until sunday evening (12.07.20). Update v0.4.0 is almost done though, just a couple of bugg-fixes and tweaks and it will be ready to ship : )

[v0.3.1]

-Vases now break when dropped from greater heights : )

-UI now has scroll functionality.

-The player can finally now jump.

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â–¼---Impact Detection Code---â–¼

[v0.3] Web / Linux / Mac support has been added. As stated in the 'Readme.txt' file, I currently do not have acces to Linux or Mac OS and therefore it is difficult to check for buggs.

I will try to set up a harddrive with Linux for testing in the future.

[v0.3] This update improved the UI of the game.

The settings-menu is now functional.

The UI however isn't final, the next overhaul might take a couple updates as I want to focus on new Levels and Mechanics next.

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What type of UI should then be added?

  0 votes Voting finished

[v0.2] This update, was mainly focused on quality of life changes, f. e. that crates now interrupt lasers when held.

Some confusing parts have been reworked, as well as the progression/pacing of the puzzles.

Plus some new models and bugg-fixes.